Mino Games – Jobs: Game Developer

About Mino Games

Mino Games is a free-to-play mobile gaming studio that produced the top 50 grossing mobile game Mino Monsters, with over 13 million downloads. We create deeply engaging, widely appealing games for millions of fans. Our key development studio is in Montreal, QC.

We are a small group of passionate engineers and artists, our mission is to create games that millions of people all around the world love to play for years. We are funded by the best angel, institutional investors, and gaming companies from across the world. (Andreessen Horowitz, Y Combinator, Sybo Games).

Our third, and latest game has already hit the App Store’s Top Grossing Chart in Canada. The game, currently in soft launch, is showing world class key metrics, and we are expecting it to be a global hit when we launch in Summer 2019.

At Mino Games, we believe in hiring the bests and then giving them the freedom to solve extremely challenging problems. Our core focus is to build a workplace where people who are world class can come to feel challenged, empowered and surpass their best.

Game Developer

As an integral part of the engineering team, you will help develop our latest mobile game. Your key responsibilities will include adding new gameplay features as specified by the design team, integrating animations and UI from the artists, write in-house support tools and improve the overall performance of the game.


  • Open-source friendly, be credited for the PR!
  • Architect gameplay feature from the ground-up


  • Learn every day from world-class professionals


  • Unlimited sick days
  • Flexible work hours
  • Generous vacations


  • 2+ years of experience working in the gaming industry
  • Shipped at least one game
  • Solid experience with some languages used in the field (ie. C#, C++, Objective-C, Java, JavaScript)

Skills and competencies

  • Ability to work in a team and independently
  • Pragmatic problem-solver – someone who looks for solutions rather than worrying about problems
  • Ability to adapt and learn quickly
  • Ability to measure and optimize game code