Lumberyard Beta 1.22 introduces a new asset dependency system, which enables developers to easily determine all of the assets that are required for a game release, as well as their dependencies. With Lumberyard’s new asset dependency system, developers can now tag, evaluate, and deploy packaged assets in a few steps, versus days to weeks of development effort.
Lumberyard Beta 1.22 also includes editor performance improvements and new tools for helping developers optimize and debug their games, including an asset memory analyzer, memory overrun detection tool, and a new PhysX gem for debugging physics issues.
To get started with Amazon Lumberyard, please visit the Lumberyard website to download Lumberyard. You can learn more about Lumberyard’s new features by watching our Tutorials, visiting the Forums, or reading through our Documentation.